Wolf den

Wolf 2nd grade

Second graders take on more outdoor skill-building and start practicing everyday citizenship and safety habits.

Required adventures

The six every Wolf works on.

One adventure for each part of the program: character and leadership, the outdoors, personal fitness, citizenship, safety, and family and reverence. The den works through them together across the school year.

  1. Bobcat Wolf adventure loop
    Bobcat Wolf

    The adventure every Wolf starts with: the Scout Oath and Law, the sign, the salute, and the handshake.

  2. Running With the Pack adventure loop
    Running With the Pack

    Eating well, exercising, and getting enough rest, and why a Scout keeps all three going.

  3. Safety in Numbers adventure loop
    Safety in Numbers

    A personal-safety adventure a Wolf works through mostly with a parent or guardian.

  4. Footsteps adventure loop
    Footsteps

    Wolves learn more about their family’s faith traditions at home, and why being trustworthy matters.

  5. Council Fire adventure loop
    Council Fire

    Wolves build a model community, then find a way to take an active part in their real one.

  6. Paws on the Path adventure loop
    Paws on the Path

    A walk outdoors with the Wolf den, and the gear worth bringing along on it.

Bobcat comes first every year. It covers the Scout Oath, the Scout Law, the Cub Scout sign and handshake, and how to be a good den member, at a level written for 2nd grade.

Electives

Then two the den picks.

Wolf Scouts choose their last two adventures from the 17 electives below. Dens usually pick together, based on what the Scouts are curious about and what the season allows.

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This den’s schedule

The Wolf den sets its own meeting day and time after the first pack meeting of the school year, so it is not listed here yet. Pack-wide dates are on the Calendar, and a den leader can tell you the rest.

Ask about the Wolf den →

  • A Wolf Goes Fishing adventure loop
    A Wolf Goes Fishing

    The basics of fishing where you live, then a trip with the den, pack, or family.

  • Adventures in Coins adventure loop
    Adventures in Coins

    Wolves try coin collecting, learning where coins are made and what their pictures mean.

  • Air of the Wolf adventure loop
    Air of the Wolf

    Paper airplanes and other flying things, and what makes one fly farther than another.

  • Champions for Nature Wolf adventure loop
    Champions for Nature Wolf

    Wolves find small habits that protect air, water, and food, and see how they add up.

  • Code of the Wolf adventure loop
    Code of the Wolf

    Math as patterns and secret codes, including how a key hides a message.

  • Computing Wolves adventure loop
    Computing Wolves

    A look inside a computer at the parts that make it work, and the on-off code it runs on.

  • Cubs Who Care adventure loop
    Cubs Who Care

    Wolves try out some of the challenges people with disabilities face, to understand them better.

  • Digging in the Past adventure loop
    Digging in the Past

    Dinosaurs and fossils, the work a paleontologist does, and a dinosaur of your own invention.

  • Finding Your Way adventure loop
    Finding Your Way

    Maps and compasses, and how each one tells you whether you are headed the right way.

  • Germs Alive! adventure loop
    Germs Alive!

    Why handwashing, sneezing into your elbow, and a clean room keep you from getting sick.

  • Let’s Camp Wolf adventure loop
    Let’s Camp Wolf

    An overnight campout, with the Wolf packing and doing more of the work each time.

  • Paws for Water adventure loop
    Paws for Water

    Swimming as exercise, and the rules that keep swimming safe.

  • Paws of Skill adventure loop
    Paws of Skill

    Sports and active games, using the Scout Oath and Law as a guide while you play.

  • Pedal With the Pack adventure loop
    Pedal With the Pack

    Getting a bike ready and knowing what to bring, then a ride with the den, pack, or family.

  • Race Time Wolf adventure loop
    Race Time Wolf

    Design and build a Pinewood Derby® car or a Raingutter Regatta™ boat, then race it.

  • Spirit of the Water adventure loop
    Spirit of the Water

    Where the water you use comes from, and what you can do to use less of it.

  • Summertime Fun Wolf adventure loop
    Summertime Fun Wolf

    Three Scouting activities over the summer, from day camp to a pack picnic.

Special elective adventures

Scouting America lists these on their own because they need a certified instructor and an approved range, so they happen at council and district events such as day camp rather than at a den meeting, and there is no adventure page for them. Ask a den leader whether one of these counts toward a Scout’s two electives.

  • Archery Wolf. Target archery, earned only at an approved event with a certified instructor and a proper range.
  • Slingshot. Slingshot target shooting, earned only at an approved event with a certified instructor and range.
  • BB Guns. BB gun target shooting, earned only at an approved event with a certified instructor and range.

Adventure names, links, and loop images taken from www.scouting.org, July 2026. The one-line descriptions are Pack 170’s own summaries of each linked page, not Scouting America’s wording. Follow a link for the actual requirements. Scouting America updated the Cub Scout adventure program on June 1, 2024.