Arrow of Light den

Arrow of Light 5th grade

Fifth graders run their own standalone program built around patrol-method outdoor skills that prepare them to cross over into a Scouts BSA troop.

Required adventures

The six every Arrow of Light works on.

One adventure for each part of the program: character and leadership, the outdoors, personal fitness, citizenship, safety, and family and reverence. The den works through them together across the school year.

  1. Bobcat Arrow of Light adventure loop
    Bobcat Arrow of Light

    The Scout slogan, the patrol method, ranks and merit badges, and a visit to a Scouts BSA troop.

  2. Personal Fitness adventure loop
    Personal Fitness

    Nutrition, group activities, and personal exercise, plus a first look at your own health record.

  3. First Aid adventure loop
    First Aid

    How to help someone who is hurt, sometimes taught by an EMT, a nurse, or a doctor.

  4. Duty to God adventure loop
    Duty to God

    Scouts tie a value of their faith to the Scout Law and meet someone who serves people in crisis.

  5. Citizenship adventure loop
    Citizenship

    Scouts identify, plan, and carry out a service project rather than just turning up for one.

  6. Outdoor Adventurer adventure loop
    Outdoor Adventurer

    Plan and run a campout with the patrol or a Scouts BSA troop, using the SAFE Checklist.

Bobcat comes first every year. It covers the Scout Oath, the Scout Law, the Cub Scout sign and handshake, and how to be a good den member, at a level written for 5th grade.

Electives

Then two the den picks.

Arrow of Light Scouts choose their last two adventures from the 13 electives below. Dens usually pick together, based on what the Scouts are curious about and what the season allows.

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This den’s schedule

The Arrow of Light den sets its own meeting day and time after the first pack meeting of the school year, so it is not listed here yet. Pack-wide dates are on the Calendar, and a den leader can tell you the rest.

Ask about the Arrow of Light den →

  • Champions for Nature AOL adventure loop
    Champions for Nature AOL

    Where food comes from, the land and resources it takes, and how to waste less of it.

  • Cycling adventure loop
    Cycling

    A 10-mile ride on road or trail, with the bike, gear, and essentials checked first.

  • Engineer adventure loop
    Engineer

    What engineers actually do, tried out on engineering projects of your own.

  • Estimations adventure loop
    Estimations

    When to measure and when a good estimate will do, like the time of day or a tree’s height.

  • Fishing adventure loop
    Fishing

    Planning a fishing trip yourself with Scouting America’s SAFE Checklist.

  • High Tech Outdoors adventure loop
    High Tech Outdoors

    How gear and digital tools have changed camping, navigating, and staying safe outdoors.

  • Into the Wild adventure loop
    Into the Wild

    A closer look at the local wildlife, day and night, and the part each animal plays.

  • Into the Woods adventure loop
    Into the Woods

    The trees and plants around you, found on a walk or a visit to a nature center or park.

  • Knife Safety adventure loop
    Knife Safety

    The safety circle and knife care, then a pocketknife on a campout and a kitchen knife at home.

  • Paddle Craft adventure loop
    Paddle Craft

    Pick a canoe, kayak, or paddleboard and learn to get in, out, and moving; swimmer test first.

  • Race Time AOL adventure loop
    Race Time AOL

    Build a Pinewood Derby® car or Raingutter Regatta™ boat, then mentor younger Cub Scouts on theirs.

  • Summertime Fun AOL adventure loop
    Summertime Fun AOL

    Three Scouting activities over the summer with the patrol or the pack.

  • Swimming adventure loop
    Swimming

    Passing the swimmer test, which opens up the aquatics waiting in Scouts BSA.

Special elective adventures

Scouting America lists these on their own because they need a certified instructor and an approved range, so they happen at council and district events such as day camp rather than at a den meeting, and there is no adventure page for them. Ask a den leader whether one of these counts toward a Scout’s two electives.

  • Archery Arrow of Light. Target archery, earned only at an approved event with a certified instructor and a proper range.
  • Slingshot. Slingshot target shooting, earned only at an approved event with a certified instructor and range.
  • BB Guns. BB gun target shooting, earned only at an approved event with a certified instructor and range.

Adventure names, links, and loop images taken from www.scouting.org, July 2026. The one-line descriptions are Pack 170’s own summaries of each linked page, not Scouting America’s wording. Follow a link for the actual requirements. Scouting America updated the Cub Scout adventure program on June 1, 2024.